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Download Red Orchestra: Ostfront 41-45 Minion Works Jan 2008 Vehciles now from AusGamers - its free, and no signup is required! Red Orchestra scores 'Best Multiplayer Game' for 2006 over at VooDoo Extreme. Read the full review here. Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight.

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Mar 14, 2006
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(1) Launch Steam and log into your Steam account. (2) Click the Games Menu. (3) Choose Activate a Product on Steam. (4) Follow the onscreen instructions to activate Red Orchestra: Ostfront 41-45 key. After successful code verification go to the 'MY GAMES' tab and start downloading.
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Red Orchestra: Ostfront 41-45 free steam key

Fight in the theatre of war that changed the world forever. Battle alongside your compatriots on some of the most inhospitable environments of the Eastern Front in Red Orchestra: Ostfront 41-45. Red Orchestra places you in the most realistic WWII first-person multi-player combat to date on the PC, allowing the player to fight through some of the most intense combat of the war. You can play as infantry, using a wide range of infantry weapons, or crew one of the many armored combat vehicles available in the game, from half-tracks to the most famous German and Soviet heavy tanks. Engage the enemy with everything in your arsenal, from your bayonet at close quarters up to the massive 122mm cannon on the Soviet IS-2. And if that isnt enough, find an officer and a radio to call in thunderous artillery strikes to shake the enemy loose.
  • Crew 16 fully realized vehicles with highly detailed exterior and interior models
  • Choose from 30 authentic infantry weapons
  • Full 50+ player online Multiplayer Support
  • Unique Setting - the only FPS to focus on the WWII Russian Front
  • Engage enemy tanks at 800 metres and more with the Simulation-level armored vehicle combat
  • Fight the full range of combined arms infantry and vehicle combat in detailed environments based on real-world data, from city-centre to deeply rural settings
  • Realistic bullet and projectile ballistics will make you duck for cover
  • Coordinate strategies with your team-mates via Voice Over IP
  • Authentic Immersive Sound FX and 3d Positional Sound System
  • 3D Iron Sights and unique 3D scope system
  • True weapon deployment system including resting rifles on support
  • Historically accurate artillery system
  • Distance-based sound system dynamically creates the battle ambiance
  • Advanced player movement system featuring diving over obstacles and leaning
  • Custom 8 way animation system for highly realistic player animations
New for Summer 07
This update includes a new map, a new vehicle and some major graphical enhancements to the game and is available to owners of the game for free through Steam. The new map - Krivoi Rog - gives players the largest tank slugfest to date, with 16 square kilometers of terrain, 3000 meter viewable range and up to 50 players. This map also features the new vehicle - the German Panzer IV G, providing the German players with some additional fire-power for the mid-war period.
In addition to the new map and vehicle, an all-new adaptive bloom system has been added for the games graphics, making the bloom crystal-clear even at low resolutions. For further eye-candy, Anti-Aliasing and Anisotropic Filtering settings are now configurable in-game.
New for Spring 07
  • Ten new maps, the winning entries in Tripwires Custom Map Competition. Tripwire worked with the developers of each of these maps to ensure the maps are optimized, polished, and gameplay balanced. Highlights in the new map-pack include:
  • 'Smolensk Stalemate': the contest winning map features perfectly balanced to-and-fro infantry combat through ruined villages and trenches in August 1943.
    'Leningrad': features close-quarters infantry fighting in the ruined streets of the city, above them in the bombed-out buildings and deep beneath them in the sewers, all with close-in armor support.
    'Berezina': the After-Hourz team surpass themselves on this rural/village map, introducing not just a new vehicle (the Russian BT-7 light tank), but also the first functional anti-tank gun in the game. To cap it off, the BT-7 even carries tank-riders.
    'Black Day July': one of the very best for tank combat fans, set in the rolling countryside around Prokhorovka as German and Russian armor clash en masse during the Battle of Kursk.
  • Increased player limits. A new level of intensity with 50+ player multiplayer battles (up from the previous limit of 32).
  • New community made content, including the Russian BT-7 light tank with infantry tank riders and the first player controllable anti-tank gun in the game.
  • New soundtrack: The 'Orchestra' comes to the Ostfront - the game now features a complete in-game soundtrack from composer Matthew Burns.
  • Gameplay enhancements. The addition of several features requested by the clan/ladder/league community to enhance competitive play.

Source: steampowered.com
  • OS: Windows XP
  • Processor: 1.2 GHZ or Equivalent
  • Memory: 512 MB RAM
  • Graphics: 64 MB DX9 Compliant
  • Hard Drive: 2 GB free hard drive space
  • Sound:DX 8.1 Compatible Audio
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(Redirected from Red Orchestra (game))
Red Orchestra: Ostfront 41–45
Developer(s)Tripwire Interactive
Publisher(s)Bold Games
EngineUnreal Engine 2.5
Platform(s)Microsoft Windows, Linux, OS X
ReleaseWindows
Linux
  • WW: November 29, 2012
OS X
Genre(s)
Mode(s)Multiplayer

Red Orchestra: Ostfront 41-45 is a tacticalfirst-person shootervideo game based on its predecessor Red Orchestra: Combined Arms. After winning the Make Something Unreal contest, the team behind the original Red Orchestra started the game studio Tripwire Interactive and developed Red Orchestra: Ostfront 41-45 as their first project.

Set on the Eastern Front during World War II between 1941 and 1945, Red Orchestra: Ostfront 41-45 depicts the struggle between Soviet and German forces.[1] The game's creators, Tripwire Interactive, developed the game out of the previous Unreal Tournament 2004 mod, Red Orchestra: Combined Arms.[2]

As of April 2009, the game has sold around 400,000 copies.[3]

Teamviewer file location

Gameplay[edit]

Red Orchestra gameplay

Red Orchestra concentrates mostly on the multiplayer aspect of the game, although there is a singleplayer 'Practice' mode available. Red Orchestra: Ostfront 41-45 features an advanced ballistics system for both small arms and tank rounds - incorporating bullet drop, flight time, and tanks with more realistic armor properties than most games (featuring: penetration and deflection, in relation to range and projectile trajectory angle). The player's movements are realistically modeled, giving them the ability to lie and move prone, sprint (while standing or crouching) and to deploy machine guns on objects.

Red Orchestra is notable for its emphasis on realism in comparison to other World War II-based FPS games. There is no 'crosshair' for a player to aim with in the middle of their screen; instead, the player must either aim down the three-dimensional iron sights, or aim from the hip using the game's free-aim system. The former requires compensating for the breathing of the character and natural sway from holding the gun, while the latter is much quicker but accurate only at very short range. The player must also keep track of their ammo usage mentally unlike many other FPS games, most of which use an ammunition counter. Additionally, the player's health status is not represented by 'health points' as many other games use, but by a diagram of the player's body with reddened sections that show where he or she has been wounded; there is no way to recover from wounds, although after a brief period of time, the player will function at 100% again. Receiving wounds will temporarily slow the player down, especially if they receive a wound to the legs or feet; receiving a wound to the hands causes the player to drop their currently held weapon on the ground. Rifles usually kill players in one shot if they connect with the torso or head.

Vehicle support is also a prominent feature of the game. The player can operate the combat vehicles as one of the crew members. Most tanks, for example, can accommodate up to three crew members (a driver, a commander and a machine-gunner) to make them fully effective in close city fighting, however it is easy to crew a tank solo and simply switch to different positions as needed. When grouped together in a vehicle, all players in the vehicle receive points for their actions and for the actions of their fellow crew members; for example, if a player is driving a tank and the tank commander destroys an enemy tank, both the player and the commander will receive the appropriate number of points for that kill. When operating a tank solo, the player can only perform one of the roles at a time; this prevents a solo player from being able to fire, move and reload all at the same time (reloading is a task performed by the commander). The game also features artillery support in some maps which can be utilized by both squad leaders and tank commanders.

Maps[edit]

Red Orchestra environment depicting the German Reichstag

Red Orchestra features 16 official maps and 10 community-made maps supported by the developers. The Red Orchestra SDK, though never gone beyond beta version, has allowed the production of hundreds of user-created maps.

Red Orchestra features several different map types. Infantry maps focus on infantry combat, but can occasionally include APCs. Tank maps focus on tank combat. Combined Arms features gameplay which makes the coordination of infantry and armor its focal point. However, in many maps only when something on the map such as a wall or a fence is part of an objective or blockade can it be interacted with. The maps feature many broken buildings and vehicles as well as propaganda posters and resupply areas to add to the realism.

Background[edit]

Red Orchestra began development as a single player game based on the Red Orchestra spy ring, during World War II. During development, Red Orchestra moved from the Medal of Honor: Allied Assault engine to the Soldier of Fortune II engine (both powered by id Tech 3), before it evolved into a multi-player realism based first person shooter, based on Eastern Front warfare, as a total conversion for Unreal Tournament 2003, and later for Unreal Tournament 2004.

Red Orchestra: Combined Arms[edit]

Red Orchestra Ostfront 41-45 free full. download

Red Orchestra: Combined Arms is a tacticalfirst-person shootertotal conversion for Unreal Tournament 2004 and previously for Unreal Tournament 2003 originally developed by an independent international mod team, set on the Eastern Front during World War II.[2]

The Red Orchestra developers, Tripwire Interactive, entered the NVIDIAMake Something Unreal Contest, with a grand prize of free Unreal Engine 2.5 and 3.0 licenses.[4] The Combined Arms aspect of the game in version 3.0 was brought about by heavy suggestion that vehicles should be included to secure progression in the MSUC. Further refinement of the Red Orchestra total conversion led to version 3.3, the last version of the mod.

On Monday 21 November 2005 Tripwire Interactive announced that they would be releasing Red Orchestra: Ostfront 41-45 over Steam, Valve's digital content distribution platform. The game was released on Tuesday 14 March 2006 on the Steam network. Pre-purchasing and pre-loading began one month prior on 14 February. Bold Games published the retail boxed version worldwide

Loki installers for Linux gamers supplies a Linux installer for the original Red Orchestra: Combined Arms modification. It is made to work with the Linux port of Unreal Tournament 2004, and has an installer for both the original mod and the Summer Offensive Map Pack Addon.[5]

It is notable for its emphasis on realism in comparison to other World War II-based FPSs. Unlike most FPSs, there is little on-screen information. There are no crosshairs in the middle of the screen; instead, the player must aim using simulated three-dimensional iron sights, compensating for the breathing of the character and natural sway from holding the gun. The player must also mentally keep track of ammo usage, unlike in games such as Counter-Strike which use an ammunition counter. Health status is not represented by points, but by a diagram of the player's body with reddened sections that show where he or she has been wounded. The bolt-action rifles in the game can often kill a player in one shot if rounds connect with any part of the torso or head. Semi-automatic rifles, such as the SVT-40 and Gewehr 43, are also capable of killing in one shot.

Critical reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic81/100[6]
Review scores
PublicationScore
GameSpot7.9/10[2]
GameSpy[7]
IGN8.5/10[1]
PC Gamer (UK)83%[8]
PC Gamer (US)74%[9]
PC Zone78%[10]
X-Play[11]
The Sunday Times[12]

The PC version received 'favorable' reviews according to the review aggregation website Metacritic.[6]

Red Orchestra won Computer Games Magazine's 2004 'Best Mod' award.[13]

Ostfront 41-45 was a runner-up for Computer Games Magazine's list of the top 10 computer games of 2006.[14]

Red Orchestra Ostfront 41-45 Download

Sequel[edit]

Tripwire Interactive released Red Orchestra 2: Heroes of Stalingrad in September 2011.[15]

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References[edit]

  1. ^ abTom McNamara (March 31, 2006). 'Red Orchestra: Ostfront 41-45'. IGN. Retrieved January 18, 2017.
  2. ^ abcBob Colayco (April 5, 2006). 'Red Orchestra: Osfront 41-45 Review'. GameSpot.
  3. ^John Gibson, Tripwire Interactive president (April 24, 2009). 'Welcome to the Tripwire Interactive Steam Forums Section'. Steam. Retrieved April 24, 2009.
  4. ^Rainier van Autrijve (August 26, 2004). 'Red Orchestra 3.0: Combined Arms available on FilePlanet'. GameSpy. Retrieved July 16, 2008.
  5. ^'Unreal Tournament 2004'. Linux Installers for Linux Gamers.
  6. ^ ab'Red Orchestra: Ostfront 41-45 for PC Reviews'. Metacritic. Retrieved January 18, 2016.
  7. ^Andy Mahood (April 12, 2006). 'GameSpy: Red Orchestra: Ostfront 41-45'. GameSpy. Retrieved January 18, 2017.
  8. ^'Red Orchestra: Ostfront 41-15'. PC Gamer UK: 82. May 2006.
  9. ^'Red Orchestra: Ostfront 41-45'. PC Gamer: 46. June 2006.
  10. ^'PC Review: Red Orchestra: Ostrfront 41-45'. PC Zone: 78. June 2006.
  11. ^Tom Price (June 20, 2006). 'Red Orchestra: Ostfront 41-45'. X-Play. Archived from the original on July 3, 2006. Retrieved January 18, 2016.
  12. ^Daniel Emery (July 2, 2006). 'Red Orchestra: Ostfront 41-45'. The Sunday Times. Archived from the original on May 1, 2009. Retrieved January 18, 2017.(subscription required)
  13. ^Staff (March 2005). 'The Best of 2004; The 14th Annual Computer Games Awards'. Computer Games Magazine (172): 48–56.
  14. ^Staff (March 2007). 'The Best (and Worst) of 2006; The 16th Annual Computer Games Awards'. Computer Games Magazine (195): 46–51.
  15. ^'Red Orchestra 2: Heroes of Stalingrad with Rising Storm'. Steam.

External links[edit]

Red Orchestra Ostfront 41-45 Download Pc

Wikimedia Commons has media related to Red Orchestra: Ostfront 41-45.
  • Red Orchestra: Ostfront 41-45 official website (archived)
  • Red Orchestra: Ostfront 41-45 at MobyGames
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